World // Zero Wiki
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Welcome to the World // Zero Wiki! What is World // Zero?

We are a collaborative wiki that documents information about the game. We will make excellent efforts to make this wiki as resourceful and informative as possible. This wiki has been edited by 20 different users in the past 30 days and has been edited 27,690 times since its creation.

World // Zero is an Roblox RPG by Red Manta Studios that takes Rthro to its fullest potential on the Roblox platform. You can get the latest updates on the game from their Twitter account @WorldZeroGame, or join our wiki Discord server.

What is World // Zero?

World // Zero is an online RPG world published on Roblox, developed by RedManta. Level up your character, defeat dungeon bosses, unlock new classes, evolve pets and participate in tower raids! It uses next-gen anime avatars for its unique style. It received the 2019 Bloxy Award for Best Use of Tech and 2020 Bloxy Award for Most Immersive Experience.



Developer: RedManta LLC

Visits: 132.2M+

Awards: 2019 Bloxy Award for Best Use of Tech, 2020 Bloxy Award for Most Immersive Experience

Public Release Date: September 25, 2020

Level Cap: 100

Playable Classes: 9

Worlds: 7


Here is the list of current staff:

Bureaucrats
Justin9000, Natercrawford, Maple
Administrators
Ethicz, Hunter, Skyxtlz
Moderators
Graceygrapes, MyFeetAreCheese, Honeykitti

All patch notes here

Recent Version patch:

World // Zero updates:

This page will be documenting all of the game's updates and changes.

If you want to get the update information faster, it is best to join the World // Zero Official Discord and they send out the change log in the #announcements channel!

2021

Update

July 30th, 2021

  • World 2 revamp.
  • Fixed some settings not saving or working properly.
  • Tower 3 Badge is now active.
  • Added promo code- FAVMILLION (expired).

July 9th, 2021

July 2nd, 2021

  • New users had character render setting set to 0, we are fixing this (and if yours is still 0 it will be reset).
  • Added sitting mechanic.
    • Press Y to sit anywhere.
    • Seats in various locations.
  • Reduced towers to a max of 5 players (used to be 10).
  • Scaled the bosses HP in towers based on the number of players (like dungeons).
  • Towers now have 10 floors.

June 26th, 2021

  • World 1 revamp.
  • New mount colors in the cash shop.
  • New costume: Sorcerer Robe.
  • Overqualified quests should now be automatically completed instead of soft-locking the player's progression.
  • Nerfed the laser attack of Armored Goblins.

June 23rd, 2021

  • There shouldn't be any more cases of the same dungeon happening twice in daily quests anymore.
  • Blue Transport Beams in World 7 shouldn't kill your character anymore.
  • When viewing the tower dungeon menu, there should now be a back button to go back to other dungeons.
  • Fixed a bug where you couldn't scroll all the way down in the dungeon select menu when on mobile.

June 19th, 2021

  • Daily cosmetics now supports 9 different items instead of 3.
  • Equipment chests obtained from daily quests now reward the gear of the world that the quest belongs in.
  • Added Archers footstep noises.

June 12th, 2021

  • The Kraken boss now gives you more time to deal damage and the floor tiles don't fall anymore.
  • Dungeon drops now only show items for your class and show bigger percentage text labels.
  • Quests to play dungeons will have a "Play" button instead of navigating to missing entrances.
  • Performance improvements to how characters are loaded & rendered.
  • To clear World 5 & 6 you will no longer need to beat their full tower, but instead just the first boss.

June 9th, 2021

  • Fixed accounts who abused the 1R$ bug.
  • Added trading for cash shop cosmetics.
  • Performance improvements to how characters are loaded & rendered.
  • To clear World 5, 6 & 7 you will no longer need to beat their full tower, but instead just the first boss.
  • Added Side quests to beat each boss in the individual towers.

May 29th, 2021

  • Added Daily Quests in World 7.
  • Dungeon daily quests aren't restricted to one difficulty now.
  • Fixed the sounds and attacks of Hades.
  • Sounds should reflect players intent with volume now.
  • Fixes to the endgame pass.
  • Castle Knights spawn all around World 3 now.
  • Ignah shouldn't lag when loading in.
  • Tweaks and fixes to the Cerberus Mount.
  • Other players' character rotation fixed.
  • Leveling fixes with Scrap Canyon and the Pyramid Dungeon.
  • World Event boss UI now teleports you to the spot.
  • Mounts are now in the cosmetics inventory tab.
  • Cosmetics tab is now sorted by category.
  • Added Starter pets.
  • Fixed a bug where players couldn't kick party members.
  • Mobs in dungeons will scale up 70% per extra player (used to be 100%).

May 22nd, 2021

  • Added World 7.
  • Level cap has been increased to 95.
  • Added The Underworld dungeon.
  • Spirit Archer's skill effects have been adjusted to look cleaner and take up less screen space.
  • Piercing Arrow skill cooldown is now longer and will not debuff bosses.
  • New cash shop cosmetics, including a Cerberus mount.
  • New main menu theme.

April 28th, 2021

  • Added Badges.
  • The quest tracker will prioritize your current world when displaying quests.
  • Nametags will now display your Display Name. We will be supporting this for other screens in the future.
  • Fixed an issue where opening the menu for the first time on Xbox will remove the selector.
  • Perks should now say Perk 1 through 3 instead of all of them just saying Perk 1.

April 25th, 2021

  • Xbox users should now be able to properly use the metaverse menu (Fey's Quest).
  • Exiting out of the PvP Arena menu on Xbox wont make you stuck anymore.
  • The teleport button in daily quests should now be able to be used by Xbox users.
  • Your Spirit Archer ultimate swords wont drift and split apart anymore.
  • Dungeon mob health per-difficulty was reduced from 100% to 60%.
  • Fixed an issue where some users couldn't start the metaverse event on their client.

April 17th, 2021

  • Daily quests now give dungeon difficulty quests around your level.
  • Daily and regular quests will offer a teleport button when available.
  • On PC, hover over your skills in the hotbar to view a description.
  • The level requirement for purchasing Dragoon and Spirit Archer was lifted.
  • Valentine event items are now tradable.
  • Hints will now display in the loading screen about the game.
  • World Event spawn rate reduced from 7 minutes to 5 minutes.
  • Spirit Archers should be able to gain ultimate energy from damaging in PvP now.
  • HP Up perk on pets should be fixed!
  • You will now be warned when joining a dungeon invite that the party is full.
  • Mobs should be aiming exactly where their target indicator is at now.

April 3rd, 2021

April 1st, 2021

  • Promo codes added.
  • Dual Wielder's Tempo ability should be able to stack on mob kill again.
  • The quests button in the World Teleport menu should work again.

March 23rd, 2021

  • New Tier 5 Perks.
    • Master Thief - Gain a short increase in movement after destroying an enemy (max is 35%).
    • Glass - Increased max critical attack, but -35% health (max is 100%).
  • Both accessory rewards in tower 2 are now tradable.
  • Both accessory rewards in tower 2 have had their drop rates dramatically reduced.
  • Fixed an issue where you couldn't sprint when you spawn in on mobile.
  • Fixed an issue where the Bonus HP perk was being applied twice.

March 20th, 2021

  • Tier 5 equipment will now be guaranteed to drop tier 5 perks in the perk 3 slot (excluding pets)
  • Battlepass heart drops will now drop from mobs 15 levels or less lower than your own level (used to be 10)
  • New fluffy cat mount available in the cash shop.
  • Pyramid dungeon's normal difficulty adjusted to level 55 (was level 60).

March 6th, 2021

  • Fixed Party Healthbars (weren't appearing).
  • Fixed "Join Party" in the dungeon menu (not working properly).
  • Fixed Dyes (either not working or was crashing players).
  • Fixed friends list (was not appearing).

February 24th, 2021

  • Fixed Hand of Ignis' laser beam attack since it was not damaging players.
  • Siren should not use her whirlpool attack immediately now.
  • Replaced the current forcefield effect (given by some buff statuses) with something more friendly for lighter devices.
  • Pet skill will display the cooldown of the older skill (if you just used it) when swapping pets now.

February 13th, 2021

January 28th, 2021

  • Levelling through XP rather than power levels.
  • Trading items of any level
  • World 6 theme revamp + world events
  • Player inspect menu
  • Language support.
  • New damage curve.
    • This means your item stats will change. This change keeps the game balanced the same, however the difference in HP/Damage between levels will be greater (at the higher levels mainly).

2020

Update

December 13th , 2020

  • New volume customization settings. You can now adjust music and effects.
  • New "show others' damage" setting.
  • Debuffed the "Tethered Heal" pet skill by 30%.
  • Pets now walk beside you, instead of behind.

December 12th, 2020

  • Damage numbers now disabled for other players by default (you can turn them on inside settings).
  • New limited/daily cosmetics in the cash shop.

November 12th, 2020

  • Halloween event items now are tradable.
  • Optimization improvements for opening menus via rings on the ground .
  • Decreased the base volume of feeding pets.
  • Added a "Use" option for class tickets in the inventory, which will open up the Classes menu .
  • Inventory now sorts items based on rarity after sorting based on level.
  • Fixed an issue where resetting before starting the tower dungeon would let you skip floors.
  • Fixed an issue where reviving right before a tower floor is finished would kill you immediately afterwards.

November 7th, 2020

  • Purchased classes will now be permanent across all profiles. If you make a new profile it will have any class your purchased unlocked immediately! This also goes for any existing profiles as well.
  • Inventory will now have a new category that doesn't count towards your inventory space. This includes class tickets and pet food.
  • Halloween dyes now stack! Go get the last of your goodies from defeating the Fallen King.
  • The bank should not appear to lag when opening it anymore.

October 31st, 2020

  • EXCLUSIVE Skeledile Pet. This prize replaced the prize ticket option on the event wheel
  • Fixed an issue where the Fallen King was not dispensing Candy Corn when defeated
  • Heavy optimization improvements for when interacting with items in the inventory UI
  • Heavy optimization improvements for when opening chests at the end of a dungeon
  • Heavy optimization improvements for when acquiring and selling gear
  • Mitigated an issue where you would phase through the floor when teleporting in world 5
  • Exit teleporter in the miniboss room for tower 1 will give a warning that it's about to spawn so you can get off and collect your chests
  • Fixed a couple of updating issues in the Players UI, as well as improved sorting
  • Event timer and end-of-event timers will move to "XX Hours XX Minutes" format when approaching the end

October 24th, 2020

  • You should be able to join your friends in Spooky Courtyard (Please note, this will only appear available within the Spooky Courtyard for now!)
  • Event Spinner sequence per-person reduced from 15s to 8s
  • Fixed an issue where the spinner would halt mid-queue session
  • Players who leave will have their spot in the queue removed
  • Adjusted the positioning of critically displayed text about the event spinner for easier transparency.

October 3rd, 2020

  • Halloween Battlepass
  • Doubled Price of Skip to Endgame pass..
  • World Event Bosses will account for your level when deciding to drop candy corn.
  • Tower minibosses will now generate candy corn (Halloween event).
  • Tower final boss will drop candy corn from the boss himself and from the first chest you collect.

September 30th, 2020

  • Auto-evolving. Once your pet reaches max level from feeding, they will evolve immediately (This still does not apply to pets inside the incubators).
  • The players menu now warns you properly when attempting to trade with someone.
  • The cash shop's character preview now mimics your player's animations for better outfit visibility.
  • Hands now properly open and close in the inventory and cash shop.
  • Gear handed to you from switching classes should no longer affect your power level.

September 26th, 2020 (Free Release)

  • Free Release of the game.

September 25th, 2020

  • You will now stay sprinting as long as you're moving.
  • Friends icons will now appear in the players menu.
  • Your power level will now display in the players menu, the main menu, and next to your XP bar.
  • Added more main quests to World 2 to break up the back-to-back dungeon quests.
  • Added quests for entering a new world.
  • You can't use barrier to stay alive through Ignis' death mechanic anymore.
  • Fixed the scroll for the active pet skill description.
  • The quest to defeat the Pyramid Dungeon now properly rewards an armor chest.
  • Fixed an issue where allowing party invites setting was not saving.
  • Fixed an issue where the enable advanced stats setting was not actually enabling.

September 24th, 2020

  • Pets' active skills now have descriptions under them.
  • There's now a new back button when you're customizing your character in the main menu.
  • A slight cooldown is applied to Demonic when using one of the other Demon abilities
  • Pet skills "Tethered Heal" and "Meteor Mortar" received buffs to account for their use case / cooldown.
  • Made slight tweaks to the Settings menu! It's now much larger for ease of use.
  • Crabby Crusade now has boss music.
  • Chests should now respawn when you revive in towers.
  • Fixed an issue where the Shield of Ignis' raining swords would deal a lot more damage than intended.
  • Entering new sound/lighting zones should respect your current volume settings now - hands weren't closing in the main menu.
  • Tower bug where the final boss would spawn twice should be resolved
  • Fixed issue where in your main healthbar the barrier health would block out the health numbers.
  • Fixed an issue where you can't sell items when you're at the end of a dungeon.
  • Fixed an issue where the healthbar of a mob would reset until you hit them again.
  • Fixed party healthbars not syncing with the members' actual health.

September 23rd, 2020

  • Every floor in the Prison Tower increases the mob level by two, meaning the final boss floor is now LEVEL 90.
  • Ignis now takes an extra 15 seconds before he starts using his death mechanic (the slam-down attack) to account for the higher level.
  • Trap rooms now remove the barriers after 20 seconds automatically.

September 18th, 2020 (Final Beta Update)

September 9th, 2020

  • Bug and Balance fixes.

August 26th, 2020

August 21th, 2020

July 10th, 2020

  • Adjusted the drop rates of tier 1 to 5 gear to make the higher tiers easier to get.
  • Mystery Dye boxes fixed (they will now give a dye).
  • Item Details frame properly scales down and fit on mobile screens.
  • HP bar snaps up a bit when a player is mounted.
  • Fixed bug where sometimes you wouldn't get both quests done when defeating the Buff Twins.
  • Pressing "U" to open quests should disable the notification in the menu.
  • Sell prices are now based off of the item's displayed level instead of an old internal operation.
  • Removed the last tick in damage for damaging status effects that only dealt 1 damage.
  • Able to claim gold / cosmetic rewards in quests even if your inventory is full (doesn't apply for quests awarding actual items).
  • The Black Butterfly Pets skill (Black Hole) and Meteor Strike (for both the pet skill and part of Berserker's ultimate) shouldn't phase through the ground anymore.

June 8th, 2020

Bug Fixes

  • Fixed an issue where Mages couldn't target healthy entities like the Red Thorns in dungeon 3-3.
  • Fixed an issue where you would be stuck spawning under the map during the Dark Goblin Knight world event.
  • Fixed an issue with Dual Wielder's Combat Rhythm skill where it wasn't activating immediately after the cooldown was over.

June 5th, 2020

Gameplay

  • Character rendering support is now added! You can customize how many players you wish to render in the Settings menu.
  • The distance indicator for World Events should be more understandable now!
  • While in singleplayer, the dungeon end screen will prompt you to do the mission again instead of "Ready Up"

Bug Fixes

  • Fixed the bridge not wanting to respawn after it collapses in World 2.
  • Elementalist's Ultimate will now work in PvP.
  • Fixed an issue where outsiders can heal a player in a PvP session.
  • Fixed the White Butterfly Pet Skill "Energy Charger" where it wasn't providing a constant energy buildup (you only got energy on kills).

July 3rd, 2020 (Perks and Quests)

Update Details

  • Drops have been overhauled so that one gear is tied to a single rarity (before it would just randomly pick a rarity).
  • Tier 5 gear will only drop from the last dungeon in a world.
  • Gear has been redistributed across the worlds, and all dungeons/world events share the same loot pool of a given world.
  • Quests and side quests were added!
  • Added Boarwolf Mount, obtained by completing a quest.
  • Runes are now inoperable and replaced with perks.
  • The inventory got changed to include a character preview of yourself and properly show gear that is locked.
  • The cash shop now has limited-time cosmetics! It resets with new cosmetics each day!
  • The Worlds UI got a fresh new look and now displays progress you have with each world.

Perks

  • Tier 5 gear has a chance of including a Tier 5 Perk, you can identify this in the Perk 3 slot, and the name will be golden. Some Tier 5 perks are exclusive to a specific armor type!
  • Tier 3 gear will drop with 1 random perk, Tier 4 will drop 2 perks, and Tier 5 will drop 3 perks.

May 22nd, 2020 (PvP)

Update Details

  • PvP Duels are added! Currently, only 1v1 is available.
  • World Events now drop gear loot!
  • New costumes were added to the cash shop!

Gameplay Changes

  • World Events drop gear that drop at or +1 of your current level (capped at level cap).
  • Paladin's Block ability no longer reflects damage directly from an attack. You have to be close to inflict the attack back!
  • Pet Skill Barrier and Pet Skill Heal Pulse got increased radial detection from 12 to 35.
  • Damage Resistance Status max lifetime reduced from 12s to 8s.
  • Shortcut added to Dungeons! Press V to toggle the dungeon menu.

Bug Fixes and Improvements

  • Gear that's not affiliated with your class should be more identifiable now.
  • Gear level requirement should be more identifiable now.
  • Barrier Skills got buffed! No more one-shot on barriers at level 60!
  • A distance counter was added to the world event timer.
  • Rune equip text should no longer be overlapping what gets displayed if it's locked.
  • Fixed an issue where switching out of Mage of Light and back prevents you from attacking.
  • Fixed an issue where you can teleport to the bottom of the map in World 4 via a Teleport System.
  • Fixed the lag spike that happens when the bridge collapses in World 2.
  • Fixed an issue with the Dragon Protector and Great Poison Flower where their timed skills would continuously spawn.
  • Dying right at the end of a world event shouldn't bring you back to your last spawn anymore.
  • Fixed an issue where the VIP gamepass was improperly displaying that a user doesn't have VIP when they actually do.

May 15th, 2020

Update Details

  • World 2 and World 3 received world bosses!
  • Mage of Light's Cure ability was replaced with a helper skill to bring up their sustained DPS.
  • Berserker's total damage and sustained DPS were way higher than other classes, adjustments were made.
  • Rune drop rate was adjusted!

Gameplay Changes

  • Mage of Light's Cure skill was replaced with Infused Light.
  • Berserker's Primary Attack: -40% DPS.
  • Berserker's Giga Spin: -30% Total Damage Output
  • Berserker's Aggro Slam: -20% Total Damage Output
  • Mobs shouldn't be waiting an unusual amount of time randomly between attacks when completing a cycle of attacks anymore.
  • Healing Status maximum lifetime decreased from 6 seconds to 3 seconds.
  • Rune powering XP rate increased by x2.
  • Rune powering cost rate increased by x2.
  • Rune drop rate decreased from 5% to 2.5%.

Bug Fixes

  • Fixed an issue where loading into a game with a world event in intermission would provide the wrong timer amount.
  • Fixed an issue where Skill Descriptions in the Classes UI weren't displaying the full contents of the description.

May 8th, 2020

Update Details

  • The Easter battlepass has been extended until Sunday at 11:59pm PST.
  • 3 new events are now in Crescent Cove (world 1).
  • World 1, World 4, Mission 1-1, and Mission 1-4 got polished up! 4-1 looks very different than before!
  • Status icons got a new makeover and should be easier to understand.
  • The whole crab mob lineup got a bit of a makeover to coincide with the theme of the game.
  • The pet dex in the Pet Master UI now displays the chances of all the pets!

Gameplay Changes

  • Event bosses gain a x5 health multiplier.
  • Event intermission timer got pushed to 120 seconds (was 60 seconds).
  • The items and gold feed UI got pushed to the right side instead of distractingly running into the middle of the screen.
  • The mission objectives UI got repurposed to only display non-combative texts.
  • New mob counter UI will appear around the bottom left of your screen!

Bug Fixes

  • Fixed an issue where you phase through the floor of elevators .
  • Fixed a lot of issues with the Hog Rider (Wasteland Tyrant) boss; his attacks should work like they used to now!
  • Fixed an issue where status icons displayed the correct time left but the image displayed the wrong percentage.
  • Fixed an issue where the teleport menu ring (and other rings) still displaying their UI when you're too high above or far below the ring itself.
  • Fixed an issue where the level, count, and upgrade text in an item tile do not scale properly.
  • Fixed an issue where the UI for feeding your pet was too small on tablet.

May 1st, 2020 (World Events)

World Events

  • Events spawn around the open world every 5 minutes. Currently only happens in World 4.
  • Defeat the boss, gain some lots of coins, easter eggs, and xp.
  • Non-boss mobs encountered in these events have a chance of spawning as an elite.

Gameplay Changes

  • Mobs will now prioritize targeting you over where they are wanting to roam towards.
  • Mobs are now slightly smarter when they determine where/when they want to roam around.
  • Mobs in Events will target anyone within the event radius, entirely separate from its own search radius.
  • The Dire Blast pet skill range was increased by 50%.

Bug Fixes

  • Fixed an issue with mobs in a certain part of 2-1 where they can fall off the edge and become untouchable.
  • Fixed an issue where Mage of Light orbs would stick around until the player resets.
  • Fixed an issue where the Tree Ent boss would stay crouched and not enter his 2nd phase.
  • Fixed an issue where statuses could inflict damage onto a mob that is invincible.
  • Fixed an issue where lava under the Shadow of Cerberus wasn't dealing damage.
  • Fixed an issue where the burn status inflicted from the King Crab would deal no damage.
  • Fixed an issue where you couldn't see the boss healthbar if you were spectating.
  • Fixed an issue where leaving as the last player alive will stop mission progress.
  • Fixed an issue where the burn status was only dealing half of the true damage value.
  • Mitigated an issue where teleporting between waystones sometimes throws you under the map.

April 24th, 2020

Update Details

  • Battlepass XP gains has been increased.
  • Battlepass time limit has been increased! ends on May 8th!
  • ELITE MOBS have been introduced into missions at level 15+!
  • Mission Bosses now always drop battlepass XP!

Bug Fixes

  • Fixed an issue where mobs would stop chasing a user if they run too far away.
  • Fixed an issue where the battlepass notifier would pop up on empty slots.

April 23rd, 2020

Update Details

  • Added hat to one of the Tier 5 Goo Pet.
  • Double XP weekend begins!

Bug Fixes

  • Activating dual wielder's Tempo now adds +6 seconds with every use.
  • Berserker's last attack should now actually deal damage.
  • Swordmaster's idle and running animation has been updated to be more refined.
  • Fixed an issue where sometimes when you land a hit, the hit would not register damage.
  • Fixed an issue where mounts on mobile did not run as fast as a sprinting mount on PC.
  • Fixed an issue where Dual Wielder's Tempo skill can be stacked infinitely.
  • Fixed the trading window to include everything in your inventory and cosmetics.

April 21st, 2020

Update Details

  • Mission 1-4 and 2-2 have been changed.
  • Mama Quillodile boss now has a hit indicator for its sweeping attack.
  • Advanced Debug Stat: displays DPS and Health of all entities.

Bug Fixes

  • The percentage chance in the Aura Chest Shop correctly overlays the icon now.
  • Resolved an issue where hearts displayed to the player can go out of order.
  • Fixed the notification appearing for players who gain more battlepass XP once they completed it.

April 10th, 2020 (Easter + Open World 4)

Update Details

  • Open World 4! Replaced the old hub.
  • 2 new Pets (World 4) with new abilities!
  • Easter Battlepass, with tons of exclusive cosmetics and auras that will only be available during Easter!
  • Dual Wielder [E] (Combat Rhythm) has been fixed so that if you get the last hit on a mob, it extends the time it's active.
  • Cash Shop 2.0! Preview window with rotate + zoom, and it is much bigger!

Bug Fixes

  • Equipping 3 health runes no longer makes you invincible.
  • Fixed invisible egg glitch.

April 3rd, 2020

Update Details

  • In-server matchmaking! When starting a dungeon, you can click "Find Party" and it will send invites to everyone in the server who is the correct level (like a party invite).
  • Pet Master UI overhaul. The Pet Master will now show you the full evolution tree of any pet you place in it. You can also select the "Pet-Dex" to view a list of all pets in-game.
  • Runes will be sellable for Gold
  • Dungeon party balance change.
  • Adjusted mission 3-3 boss and mini-bosses health.

March 30th, 2020

Update Details

  • 2x XP Weekend removed.
  • World 4 mobs will now give ~2.5x XP compared to before.
  • Issue with stacked items in your bank potentially being deleted when creating a new character is patched.
  • World 3 missions now all drop armor!
  • Free re-select of your base class (Swordmaster / Mage / Defender).

March 27th, 2020 (Double XP)

Update Details

  • Double XP Weekend!
  • Changed the design of the wolf mount to resemble a more anime-like style.

Gameplay

  • Missions are now being referred to as "dungeons."
  • Passive skills no longer re-roll on evolution. Once you hatch a pet it will keep that passive skill!
  • Passive stats for pets will still re-roll, since the higher tiers have a chance at higher stat rolls.
  • New tile and rarity design!
  • New item details design! This should make item stats more clear to understand.
  • The mission menu now properly reflects your percentage chance of the listed items.

Bug Fixes

  • Fixed an issue where the Paladin Ultimate was ineffective.
  • Minor optimization to the combat flow.
  • The pillar in dungeon 2-3 now falls after you defeat the mobs instead of you dealing damage to the pillar.
  • Fixed an issue where the pet incubator was displaying a timer for pets that already reached max level.
  • Fixed the bug where equipping a mount did not display the mount enable/disable button.
  • Resolved a problem where evolving your pet did not display the correct pet skill afterwards.

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