Update
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December 13th , 2020
- New volume customization settings. You can now adjust music and effects.
- New "show others' damage" setting.
- Debuffed the "Tethered Heal" pet skill by 30%.
- Pets now walk beside you, instead of behind.
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December 12th, 2020
- Damage numbers now disabled for other players by default (you can turn them on inside settings).
- New limited/daily cosmetics in the cash shop.
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November 12th, 2020
- Halloween event items now are tradable.
- Optimization improvements for opening menus via rings on the ground .
- Decreased the base volume of feeding pets.
- Added a "Use" option for class tickets in the inventory, which will open up the Classes menu .
- Inventory now sorts items based on rarity after sorting based on level.
- Fixed an issue where resetting before starting the tower dungeon would let you skip floors.
- Fixed an issue where reviving right before a tower floor is finished would kill you immediately afterwards.
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November 7th, 2020
- Purchased classes will now be permanent across all profiles. If you make a new profile it will have any class your purchased unlocked immediately! This also goes for any existing profiles as well.
- Inventory will now have a new category that doesn't count towards your inventory space. This includes class tickets and pet food.
- Halloween dyes now stack! Go get the last of your goodies from defeating the Fallen King.
- The bank should not appear to lag when opening it anymore.
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October 31st, 2020
- EXCLUSIVE Skeledile Pet. This prize replaced the prize ticket option on the event wheel
- Fixed an issue where the Fallen King was not dispensing Candy Corn when defeated
- Heavy optimization improvements for when interacting with items in the inventory UI
- Heavy optimization improvements for when opening chests at the end of a dungeon
- Heavy optimization improvements for when acquiring and selling gear
- Mitigated an issue where you would phase through the floor when teleporting in world 5
- Exit teleporter in the miniboss room for tower 1 will give a warning that it's about to spawn so you can get off and collect your chests
- Fixed a couple of updating issues in the Players UI, as well as improved sorting
- Event timer and end-of-event timers will move to "XX Hours XX Minutes" format when approaching the end
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October 24th, 2020
- You should be able to join your friends in Spooky Courtyard (Please note, this will only appear available within the Spooky Courtyard for now!)
- Event Spinner sequence per-person reduced from 15s to 8s
- Fixed an issue where the spinner would halt mid-queue session
- Players who leave will have their spot in the queue removed
- Adjusted the positioning of critically displayed text about the event spinner for easier transparency.
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October 3rd, 2020
- Halloween Battlepass
- Doubled Price of Skip to Endgame pass..
- World Event Bosses will account for your level when deciding to drop candy corn.
- Tower minibosses will now generate candy corn (Halloween event).
- Tower final boss will drop candy corn from the boss himself and from the first chest you collect.
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September 30th, 2020
- Auto-evolving. Once your pet reaches max level from feeding, they will evolve immediately (This still does not apply to pets inside the incubators).
- The players menu now warns you properly when attempting to trade with someone.
- The cash shop's character preview now mimics your player's animations for better outfit visibility.
- Hands now properly open and close in the inventory and cash shop.
- Gear handed to you from switching classes should no longer affect your power level.
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September 26th, 2020 (Free Release)
- Free Release of the game.
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September 25th, 2020
- You will now stay sprinting as long as you're moving.
- Friends icons will now appear in the players menu.
- Your power level will now display in the players menu, the main menu, and next to your XP bar.
- Added more main quests to World 2 to break up the back-to-back dungeon quests.
- Added quests for entering a new world.
- You can't use barrier to stay alive through Ignis' death mechanic anymore.
- Fixed the scroll for the active pet skill description.
- The quest to defeat the Pyramid Dungeon now properly rewards an armor chest.
- Fixed an issue where allowing party invites setting was not saving.
- Fixed an issue where the enable advanced stats setting was not actually enabling.
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September 24th, 2020
- Pets' active skills now have descriptions under them.
- There's now a new back button when you're customizing your character in the main menu.
- A slight cooldown is applied to Demonic when using one of the other Demon abilities
- Pet skills "Tethered Heal" and "Meteor Mortar" received buffs to account for their use case / cooldown.
- Made slight tweaks to the Settings menu! It's now much larger for ease of use.
- Crabby Crusade now has boss music.
- Chests should now respawn when you revive in towers.
- Fixed an issue where the Shield of Ignis' raining swords would deal a lot more damage than intended.
- Entering new sound/lighting zones should respect your current volume settings now - hands weren't closing in the main menu.
- Tower bug where the final boss would spawn twice should be resolved
- Fixed issue where in your main healthbar the barrier health would block out the health numbers.
- Fixed an issue where you can't sell items when you're at the end of a dungeon.
- Fixed an issue where the healthbar of a mob would reset until you hit them again.
- Fixed party healthbars not syncing with the members' actual health.
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September 23rd, 2020
- Every floor in the Prison Tower increases the mob level by two, meaning the final boss floor is now LEVEL 90.
- Ignis now takes an extra 15 seconds before he starts using his death mechanic (the slam-down attack) to account for the higher level.
- Trap rooms now remove the barriers after 20 seconds automatically.
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September 18th, 2020 (Final Beta Update)
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September 9th, 2020
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August 26th, 2020
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August 21th, 2020
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July 10th, 2020
- Adjusted the drop rates of tier 1 to 5 gear to make the higher tiers easier to get.
- Mystery Dye boxes fixed (they will now give a dye).
- Item Details frame properly scales down and fit on mobile screens.
- HP bar snaps up a bit when a player is mounted.
- Fixed bug where sometimes you wouldn't get both quests done when defeating the Buff Twins.
- Pressing "U" to open quests should disable the notification in the menu.
- Sell prices are now based off of the item's displayed level instead of an old internal operation.
- Removed the last tick in damage for damaging status effects that only dealt 1 damage.
- Able to claim gold / cosmetic rewards in quests even if your inventory is full (doesn't apply for quests awarding actual items).
- The Black Butterfly Pets skill (Black Hole) and Meteor Strike (for both the pet skill and part of Berserker's ultimate) shouldn't phase through the ground anymore.
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June 8th, 2020
Bug Fixes
- Fixed an issue where Mages couldn't target healthy entities like the Red Thorns in dungeon 3-3.
- Fixed an issue where you would be stuck spawning under the map during the Dark Goblin Knight world event.
- Fixed an issue with Dual Wielder's Combat Rhythm skill where it wasn't activating immediately after the cooldown was over.
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June 5th, 2020
Gameplay
- Character rendering support is now added! You can customize how many players you wish to render in the Settings menu.
- The distance indicator for World Events should be more understandable now!
- While in singleplayer, the dungeon end screen will prompt you to do the mission again instead of "Ready Up"
Bug Fixes
- Fixed the bridge not wanting to respawn after it collapses in World 2.
- Elementalist's Ultimate will now work in PvP.
- Fixed an issue where outsiders can heal a player in a PvP session.
- Fixed the White Butterfly Pet Skill "Energy Charger" where it wasn't providing a constant energy buildup (you only got energy on kills).
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July 3rd, 2020 (Perks and Quests)
Update Details
- Drops have been overhauled so that one gear is tied to a single rarity (before it would just randomly pick a rarity).
- Tier 5 gear will only drop from the last dungeon in a world.
- Gear has been redistributed across the worlds, and all dungeons/world events share the same loot pool of a given world.
- Quests and side quests were added!
- Added Boarwolf Mount, obtained by completing a quest.
- Runes are now inoperable and replaced with perks.
- The inventory got changed to include a character preview of yourself and properly show gear that is locked.
- The cash shop now has limited-time cosmetics! It resets with new cosmetics each day!
- The Worlds UI got a fresh new look and now displays progress you have with each world.
Perks
- Tier 5 gear has a chance of including a Tier 5 Perk, you can identify this in the Perk 3 slot, and the name will be golden. Some Tier 5 perks are exclusive to a specific armor type!
- Tier 3 gear will drop with 1 random perk, Tier 4 will drop 2 perks, and Tier 5 will drop 3 perks.
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May 22nd, 2020 (PvP)
Update Details
- PvP Duels are added! Currently, only 1v1 is available.
- World Events now drop gear loot!
- New costumes were added to the cash shop!
Gameplay Changes
- World Events drop gear that drop at or +1 of your current level (capped at level cap).
- Paladin's Block ability no longer reflects damage directly from an attack. You have to be close to inflict the attack back!
- Pet Skill Barrier and Pet Skill Heal Pulse got increased radial detection from 12 to 35.
- Damage Resistance Status max lifetime reduced from 12s to 8s.
- Shortcut added to Dungeons! Press V to toggle the dungeon menu.
Bug Fixes and Improvements
- Gear that's not affiliated with your class should be more identifiable now.
- Gear level requirement should be more identifiable now.
- Barrier Skills got buffed! No more one-shot on barriers at level 60!
- A distance counter was added to the world event timer.
- Rune equip text should no longer be overlapping what gets displayed if it's locked.
- Fixed an issue where switching out of Mage of Light and back prevents you from attacking.
- Fixed an issue where you can teleport to the bottom of the map in World 4 via a Teleport System.
- Fixed the lag spike that happens when the bridge collapses in World 2.
- Fixed an issue with the Dragon Protector and Great Poison Flower where their timed skills would continuously spawn.
- Dying right at the end of a world event shouldn't bring you back to your last spawn anymore.
- Fixed an issue where the VIP gamepass was improperly displaying that a user doesn't have VIP when they actually do.
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May 15th, 2020
Update Details
- World 2 and World 3 received world bosses!
- Mage of Light's Cure ability was replaced with a helper skill to bring up their sustained DPS.
- Berserker's total damage and sustained DPS were way higher than other classes, adjustments were made.
- Rune drop rate was adjusted!
Gameplay Changes
- Mage of Light's Cure skill was replaced with Infused Light.
- Berserker's Primary Attack: -40% DPS.
- Berserker's Giga Spin: -30% Total Damage Output
- Berserker's Aggro Slam: -20% Total Damage Output
- Mobs shouldn't be waiting an unusual amount of time randomly between attacks when completing a cycle of attacks anymore.
- Healing Status maximum lifetime decreased from 6 seconds to 3 seconds.
- Rune powering XP rate increased by x2.
- Rune powering cost rate increased by x2.
- Rune drop rate decreased from 5% to 2.5%.
Bug Fixes
- Fixed an issue where loading into a game with a world event in intermission would provide the wrong timer amount.
- Fixed an issue where Skill Descriptions in the Classes UI weren't displaying the full contents of the description.
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May 8th, 2020
Update Details
- The Easter battlepass has been extended until Sunday at 11:59pm PST.
- 3 new events are now in Crescent Cove (world 1).
- World 1, World 4, Mission 1-1, and Mission 1-4 got polished up! 4-1 looks very different than before!
- Status icons got a new makeover and should be easier to understand.
- The whole crab mob lineup got a bit of a makeover to coincide with the theme of the game.
- The pet dex in the Pet Master UI now displays the chances of all the pets!
Gameplay Changes
- Event bosses gain a x5 health multiplier.
- Event intermission timer got pushed to 120 seconds (was 60 seconds).
- The items and gold feed UI got pushed to the right side instead of distractingly running into the middle of the screen.
- The mission objectives UI got repurposed to only display non-combative texts.
- New mob counter UI will appear around the bottom left of your screen!
Bug Fixes
- Fixed an issue where you phase through the floor of elevators .
- Fixed a lot of issues with the Hog Rider (Wasteland Tyrant) boss; his attacks should work like they used to now!
- Fixed an issue where status icons displayed the correct time left but the image displayed the wrong percentage.
- Fixed an issue where the teleport menu ring (and other rings) still displaying their UI when you're too high above or far below the ring itself.
- Fixed an issue where the level, count, and upgrade text in an item tile do not scale properly.
- Fixed an issue where the UI for feeding your pet was too small on tablet.
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May 1st, 2020 (World Events)
World Events
- Events spawn around the open world every 5 minutes. Currently only happens in World 4.
- Defeat the boss, gain some lots of coins, easter eggs, and xp.
- Non-boss mobs encountered in these events have a chance of spawning as an elite.
Gameplay Changes
- Mobs will now prioritize targeting you over where they are wanting to roam towards.
- Mobs are now slightly smarter when they determine where/when they want to roam around.
- Mobs in Events will target anyone within the event radius, entirely separate from its own search radius.
- The Dire Blast pet skill range was increased by 50%.
Bug Fixes
- Fixed an issue with mobs in a certain part of 2-1 where they can fall off the edge and become untouchable.
- Fixed an issue where Mage of Light orbs would stick around until the player resets.
- Fixed an issue where the Tree Ent boss would stay crouched and not enter his 2nd phase.
- Fixed an issue where statuses could inflict damage onto a mob that is invincible.
- Fixed an issue where lava under the Shadow of Cerberus wasn't dealing damage.
- Fixed an issue where the burn status inflicted from the King Crab would deal no damage.
- Fixed an issue where you couldn't see the boss healthbar if you were spectating.
- Fixed an issue where leaving as the last player alive will stop mission progress.
- Fixed an issue where the burn status was only dealing half of the true damage value.
- Mitigated an issue where teleporting between waystones sometimes throws you under the map.
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April 24th, 2020
Update Details
- Battlepass XP gains has been increased.
- Battlepass time limit has been increased! ends on May 8th!
- ELITE MOBS have been introduced into missions at level 15+!
- Mission Bosses now always drop battlepass XP!
Bug Fixes
- Fixed an issue where mobs would stop chasing a user if they run too far away.
- Fixed an issue where the battlepass notifier would pop up on empty slots.
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April 23rd, 2020
Update Details
- Added hat to one of the Tier 5 Goo Pet.
- Double XP weekend begins!
Bug Fixes
- Activating dual wielder's Tempo now adds +6 seconds with every use.
- Berserker's last attack should now actually deal damage.
- Swordmaster's idle and running animation has been updated to be more refined.
- Fixed an issue where sometimes when you land a hit, the hit would not register damage.
- Fixed an issue where mounts on mobile did not run as fast as a sprinting mount on PC.
- Fixed an issue where Dual Wielder's Tempo skill can be stacked infinitely.
- Fixed the trading window to include everything in your inventory and cosmetics.
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April 21st, 2020
Update Details
- Mission 1-4 and 2-2 have been changed.
- Mama Quillodile boss now has a hit indicator for its sweeping attack.
- Advanced Debug Stat: displays DPS and Health of all entities.
Bug Fixes
- The percentage chance in the Aura Chest Shop correctly overlays the icon now.
- Resolved an issue where hearts displayed to the player can go out of order.
- Fixed the notification appearing for players who gain more battlepass XP once they completed it.
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April 10th, 2020 (Easter + Open World 4)
Update Details
- Open World 4! Replaced the old hub.
- 2 new Pets (World 4) with new abilities!
- Easter Battlepass, with tons of exclusive cosmetics and auras that will only be available during Easter!
- Dual Wielder [E] (Combat Rhythm) has been fixed so that if you get the last hit on a mob, it extends the time it's active.
- Cash Shop 2.0! Preview window with rotate + zoom, and it is much bigger!
Bug Fixes
- Equipping 3 health runes no longer makes you invincible.
- Fixed invisible egg glitch.
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April 3rd, 2020
Update Details
- In-server matchmaking! When starting a dungeon, you can click "Find Party" and it will send invites to everyone in the server who is the correct level (like a party invite).
- Pet Master UI overhaul. The Pet Master will now show you the full evolution tree of any pet you place in it. You can also select the "Pet-Dex" to view a list of all pets in-game.
- Runes will be sellable for Gold
- Dungeon party balance change.
- Adjusted mission 3-3 boss and mini-bosses health.
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March 30th, 2020
Update Details
- 2x XP Weekend removed.
- World 4 mobs will now give ~2.5x XP compared to before.
- Issue with stacked items in your bank potentially being deleted when creating a new character is patched.
- World 3 missions now all drop armor!
- Free re-select of your base class (Swordmaster / Mage / Defender).
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March 27th, 2020 (Double XP)
Update Details
- Double XP Weekend!
- Changed the design of the wolf mount to resemble a more anime-like style.
Gameplay
- Missions are now being referred to as "dungeons."
- Passive skills no longer re-roll on evolution. Once you hatch a pet it will keep that passive skill!
- Passive stats for pets will still re-roll, since the higher tiers have a chance at higher stat rolls.
- New tile and rarity design!
- New item details design! This should make item stats more clear to understand.
- The mission menu now properly reflects your percentage chance of the listed items.
Bug Fixes
- Fixed an issue where the Paladin Ultimate was ineffective.
- Minor optimization to the combat flow.
- The pillar in dungeon 2-3 now falls after you defeat the mobs instead of you dealing damage to the pillar.
- Fixed an issue where the pet incubator was displaying a timer for pets that already reached max level.
- Fixed the bug where equipping a mount did not display the mount enable/disable button.
- Resolved a problem where evolving your pet did not display the correct pet skill afterwards.
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