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(themed after R'lyeh, its World 6 + World 8 with a darker theme)

Areas:[]

-spawn

-crossroads

-Floating Plains (Vampiric Boarwolves, Ghoul Paladin)

-Infested Shipwreck (Zombies, Spider)

-Deep Dark Caverns (Spider) (higher level)

-Abyssal Terrain (Vampiric Boarwolves, Zombies) (higher level)

-Knights' Camp (Ghoul Knights, Ghoul Archer, Ghoul Defender, Ghoul Paladin)

-Fortress (no enemies, entrance to tower)

Enemies:[]

  • Ghoul Knights (slashes the player, inflicts fear)
  • Ghoul Archer (shoots an arrow with chances of burning/poison)
  • Ghoul Defender (charges at player with a shield, inflicts stun. Also self-reduces damage received by 50%)
  • Zombie (bites the player, inflicts poison)
  • Vampiric Boarwolf (invvisible at long range, bites, life-steal)
  • Spider (bites the player, fastest mob in this world)
  • Cursed Spider (bites the player, inflicting fear. only found in the dungeon as Elite mobs.)
  • Ghoul (slows down the player, summoned by Ghoulkeeper)
  • Skull (quickly goes to a player and explode after 1 sec, inflicts fear, summoned by Cthulhu)

Ghoul Paladin (mini-boss)[]

  • Slams its greatsword, AoE stun
  • Holds its shield when not attacking, reduces damage received by 100%
  • Found at Knights' Camp and Floating Plains
  • Cthulhu's Sentry can also breath fire from its helmet, which inflicts burn.

World Bosses[]

  • Undead Gargantuan
    • stomp, AoE stun
    • punch
    • a giant scream, summons zombies from the ground
    • found in Abyssal Terrain
  • Nug and Yeb
    • (both shares same attacks)
    • bite
    • Shoots a laser from their mouth, inflicts burn
    • marks a player, then attempts to teleport and slash them. If success, the target receives lethal damage and fear)

Dungeon: Spider's Cove[]

mobs: Zombie, Vampiric Boarwolves, Spider, Cursed Spider

boss: Atlach-Nacha[]

  • remains stationary at the end of the room.
  • summon 6 spiders/1 cursed spider
  • slashes with its spiky foot (or claw?), inflicting poison
  • spits out a pool of toxic puddle for 15 seconds. player on it received DoT and poison
  • creates a giant web which slows down the players for 5 seconds.
  • retreats behind for a few seconds, then jumps out, covering a large area.

Tower: Cthulhu's Tower[]

enemies: Ghoul Knight, Ghoul Archer, Ghoul Defender, Ghoul Paladin

Floor 1: Wave defense

Floor 2: Ghoulkeeper[]

  • rings its bell, summoning Ghouls
  • smacks with its bell
  • creates a circle around him. After a few seconds, the circle flashes and damage, inflicts fear
  • throws fireball at players, inflicting burn
  • goes invisible for a few moment, then teleports to a random location
  • summons beams from the ground, inflicts burn

Floor 3: Nug and Yeb[]

Floor 4: Wave Defense

Floor 5: Final Boss

Final Boss: Cthulhu, The feared behemoth[]

  • Phase 1:
    • swipes its claw at the player
    • creates a portal infront of him, which summons Skulls.
    • Dashes forward until he hits a wall, damaging players in his way.
    • shoots two tendril-like projectile, inflicts fear.
  • Inter-phase (used before starting phase 2)
    • goes to the center of the map, then summons 4 Cthulhu's Sentry (reskinned Ghoul Paladin) and a portal at the center. The boss can slowly heal itself while being invulnerable at this moment. The portal can summon Skulls.
    • when all 4 Cthulhu's Sentry are destroyed, it flies to the sky, then fires a laser beam from top, inflicts fear and burn.
    • after that, it creates a rain of orbs falling down from the sky for 10 seconds, then dives down after 3 seconds, damaging players by 50% of their max health
    • the sky-diving attack can't be evaded by any ways except i-frame moves. its damage can still be reduced with shields.
  • Phase 2:
    • retains phase 1 attacks
    • creates an orb, then explodes it after 3 seconds, inflicts fear
    • creates an orb, then summons a laser beam after 3 seconds, inflicts fear
    • slams the ground, creating 3 crescent projectiles at his direction which pushes players backwards.
    • creates 4 copies of itself, firing orbs at players. players have to find the true Cthulhu in 15 seconds. after 15 seconds, the illusions will disappear, and players will be insta-killed. this is only used upon reaching 1/6 health
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