World // Zero Wiki
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Class Suggestion: Necromancer

Mainhand weapon: Scepter (Dusty Scepter)

Offhand weapon: Dagger (Rusted Dagger) (a new type of weapon that is for classes that originally don't have offhand weapons.)


Skills:

Cursed orbs (default attack): Summon an orb that follows enemies until they die. Max 10 orbs. (2 seconds cooldown) (10% atk power per orb)

Undead Ally: Summons a previously defeated enemy as an ally. Max 10 enemies. (5 seconds cooldown) (the enemy follows the stats of its original variant, and has a purple halo around to indicate)

Spirit's Plague: Creates poisonous gas that gives out 5 seconds poison to enemies (8 seconds cooldown)

Fearsome: Applies 5 seconds fear to all enemies while draining enemies' life. However, resets all available orbs. (12 seconds cooldown) (equal to 20% of each enemies' max life)

(Ultimate) Necromantic Call: Summons 5-30 random enemies that aid you in battle. (the power gauge can charge up according to damage you've dealt. 20%+ for 5 summons, 40%+ for 10, 60%+ for 15 and 80%+ for 20. 100% will summon 30 enemies while activate "Undead mode" that makes you invulnerable for 20 seconds while knockback all enemies nearby, HOWEVER disables you from using any skills except your dagger until Undead Mode ends)

Ride: (replace dodge) allow players ride on the scepter like a mount (yes, its like a mount, so you can't use any skills when you're on it)

Dagger (when equipped with dagger): slash your dagger onto your enemy. Hold and release to throw it to a closest enemy. You can't throw your dagger during Undead Mode. (100% atk power for slash, 50% for throw, however 150% for slash during Undead Mode) (0 cooldown for normal, 2 seconds for throw, no cooldown for both during Undead Mode)

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