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Perks are attributes on equipment that modify various properties of the player's character and attacks. They can be found on armor, weapons, and pets at Tier 3 or higher and their functions are described under the respective perk's name in the inventory. The amount and type of perks on an item are determined by its tier:

  • Tier 3: 1 random normal perk
  • Tier 4: 2 random normal perks
  • Tier 5 Armor and Weapons: 2 random normal perks, 1 Tier 5 perk
    • Tier 5 Pets: 3 random normal perks with a 20% chance of Perk 3 generating a Tier 5 perk instead
  • Zero Gear: 3 perks selected by the player, with a limit of up to 1 Tier 5 perk

On weapons, perks are only active on the selected weapon indicated by the yellow highlight around the weapon and on the "PERK" button. Classes with an offhand weapon can switch active perks between their primary and offhand weapons by clicking the "PERK" button, or simply pressing the hotkey or skill icon depending on your devices.

Perks[]

Normal Perks[]

Name Range Effect Equipment Types
Attack UP 2% - 8% (Weapons)
1% - 5% (Pets)
Increases damage dealt by #%. Weapons, Pets
Gold Hoarder 5% - 20% Increases Gold dropped from enemies and World Events and Scavenger Hunts. Armor, Weapons, Pets
Bonus Health Regen 1% - 5% Increases passive health regeneration. Armor, Weapons, Pets
Lucky Looter 2% - 10% Increases the chance for defeated enemies to drop Pet Food, Unravel Stones, Empowering Stones or Battlepass XP. Armor, Weapons, Pets
Energized 5% - 15% Increases ultimate charge gained from defeating enemies and passive recharge. Armor, Weapons, Pets
Agility 2% - 10% Increases movement speed. Armor, Weapons, Pets
Burn Chance 2% - 15% #% chance for the player's attacks to inflict 3 seconds of Burn on the enemy. Weapons
Crit Stack 5% - 15% Attacking enemies grants a 0.2 * #% increase in crit chance per hit, stacking up to x5 hits. Each stack is removed after 3.5 seconds of not attacking. Weapons
Damage Reduction 2% - 8% Reduces damage taken from enemy attacks, not including status effects. Armor
Elemental Resistance 10% - 40% (Armor/Weapons)
2% - 15% (Pets)
Reduce duration from negative Status Effects. Weapons, Pets
HP Up 5% - 12% (Armor)
1% - 7% (Pets)
Increases maximum health. Armor, Pets
Life Drain 2% - 6% Returns #% of damage dealt back to the player as health. Weapons
Poisonous Thorns 5% - 60% #% chance to inflict 4 seconds of Poison onto the attacker when hit.
Poison can still be inflicted if the attack is dodged.
Armor
Resist Burn 30% - 90% #% chance to avoid being inflicted with Burn and Aether Fire. Armor, Weapons, Pets
Resist Frost 30% - 90% #% chance to avoid being inflicted with Frost, Super Frost and Frozen. Armor, Weapons, Pets
Resist Knockdown 30% - 90% #% chance to avoid being inflicted with Knockdown and Slowness. Armor, Weapons, Pets
Resist Poison 30% - 90% #% chance to avoid being inflicted with Poison and Inked. Armor, Weapons, Pets
Rough Skin 4% - 10% #% chance to reflect damage to the attacker instead of damaging the player.
Damage cannot be reflected if the attack is dodged.
Armor
Shifted Aggro 15% - 35% (Positive)
-35% - -15% (Negative)
Enemies are more or less likely to target the player in the presence of other potential targets. Armor, Weapons, Pets
Untouchable 5% - 20% #% chance to completely avoid an enemy attack. Armor

Tier 5 Perks[]

Name Range Effect Equipment Types
Opening Strike 10% - 25% Increases critical rate against enemies above 75% HP. Weapons
Mob Slayer 10% - 30% (Weapons)
5% - 10% (Pets)
Increases both damage dealt and taken against normal mobs. Weapons, Pets
Elite Assassin 10% - 30% (Weapons)
5% - 10% (Pets)
Increases both damage dealt and taken against Elite mobs. Weapons, Pets
Boss Bane 10% - 30% (Weapons)
5% - 10% (Pets)
Increases both damage dealt and taken against bosses and minibosses. Weapons, Pets
Ferocious 20% - 40% (Weapons)
5% - 15% (Pets)
When damaged, gains #% attack boost for 3 seconds. Stacks up to 10 seconds. Weapons, Pets
Fortress 10% - 40% Increases maximum health by #% and lowers healing by #%. Armor
Glass 30% - 100% Increases critical damage by #% and lowers maximum health by 35%. Armor
Master Thief 10% - 35% Defeating enemies grants the player Swiftness that lasts for 5 seconds. Can stack up to 10 seconds. Swiftness boost is affected by #%. Armor
Self Destruct 10% - 50% The player explodes upon reaching 1 hp, dealing x(1 + #%) of the player's maximum health as damage to nearby enemies. Has a 120s cooldown. Armor
Vampiric 5% - 15% (Weapons)

1% - 5% (Pets)

#% to apply Vampiric effect to the targets. Weapons, Pets

Unobtainable Perks[]

The following perks with the properties listed below are currently unobtainable due to changes in perk generation. Pets with unobtainable perks that exceed the current perk ranges cannot be fused.

Name Range Effect Equipment Types
Attack UP 6% - 8% Increases damage dealt by #%. Pets
Agility 11%-14% Increases movement speed. Pets
HP UP 8% - 19% Increases maximum health. Pets
Resist Burn 5% - 20% #% chance to avoid being inflicted with Burn and Aether Fire. Armor, Weapons, Pets
Resist Frost 5% - 20% #% chance to avoid being inflicted with Frost and Super Frost. Armor, Weapons, Pets
Resist Knockdown 5% - 20% #% chance to avoid being inflicted with Knockdown. Armor, Weapons, Pets
Resist Poison 5% - 20% #% chance to avoid being inflicted with Poison. Armor, Weapons, Pets
Poisonous Thorns 4% #% chance to inflict Poison back from getting hit. Armor
Mob Boss 10% - 30% (Armor)
5% - 9% (Weapons)
11% - 25% (Pets)
Increases damage against normal and Elite mobs. Armor, Weapons, Pets
Elite Boss 10% - 30% (Armor)
5% - 9% (Weapons)
11% - 25% (Pets)
Increases damage against Elite mobs. Armor, Weapons, Pets
Boss of the Boss 10% - 30% (Armor)
5% - 9% (Weapons)
11% - 25% (Pets)
Increases damage against bosses and minibosses. Armor, Weapons, Pets

History[]

Swordprison This section is under construction!

Information in this section may be missing or inaccurate. You can help us by improving this section with additional information.


Update Log

January 07, 2022

  • Tier 3 - 5 equipment without perks now generate random perks upon joining.

March 14, 2023

  • Perks can now be searched in the Bank by typing ! before the perk's name.

May 12, 2023

  • Attack UP is now obtainable on pets between 1% - 5%.
  • HP UP is now obtainable on pets between 1% - 7%.
  • Elite's Boss is now obtainable on pets between 5% - 10%.
  • Mob Boss is now obtainable on pets between 5% - 10%.
  • Boss of the Boss is now obtainable on pets between 5% - 10%.

September 29, 2023

  • Added Elemental Resistance and Poisonous Thorns as normal perks.
  • Added Ferocious, Vampiric and Self Destruct as Tier 5 perks.
  • Resist Burn now properly resists against Aether Fire.

November 10, 2023

  • Fixed Vampiric not activating with Dual Wielder and Demon's primary attacks.
  • Arcane Mage, Elementalist, and Spirit Archer now have a 20% chance of activating Vampiric with any of their class skills.

March 01, 2024

  • Vampiric fixed for Paladin's Slash while Paladin Light is active.

March 25, 2024

March 25, 2024

April 05, 2024

  • Attack UP no longer increases the weapon's base attack power by 20%.
  • HP UP now scales its maximum health increase with upgrades.
  • HP UP no longer increases the armor's base health.
  • Fixed Elemental Resistance not functioning.

April 26, 2024

  • Mob Boss/Elite Boss/Boss of the Boss:
    • Renamed to "Mob Slayer/Elite Assassin/Boss Bane".
    • Mob Slayer/Elite Assassin/Boss Bane now also cause players to take #% extra damage from Mob/Elite/Bosses.
    • Mob Slayer no longer works against Elite mobs.
  • Vampiric:
    • Functionalities completely revamped: Now has #% chance to inflict Vampiric Effect for 3 seconds.
    • Perk range increased from 5-10% to 5-15%.
  • Self Destruct:
    • Explosion damage increased from 0.75+#% to 1+#%.
    • Ranged increased from 10 - 15 studs.
    • Cooldown increased from 45s to 120s.
    • When triggered, you'll survive with 1 hp instead of dying.
  • Bonus Walkspeed:
    • Renamed to "Agility".
    • Perk range increased from 2-5% to 2-10%.
  • Burn Chance:
    • Perk range increased from 2-7% to 2-15%.
  • Poisonous Thorns:
    • Perk range increased from 5-20% to 5-60%.
    • Poison Duration increased from 2s to 4s.
  • Resist Frost:
    • Now also work against Frozen.
  • Resist Knockdown:
    • Now also work against Slowness.
  • Resist Poison:
    • Now also work against Inked.

May 03, 2024

  • Ferocious:
    • When damaged, increases attack damage by #% for 3s.
  • Fortress:
    • Now reduces #% healing instead of -20% walkspeed.
    • Perk Range increased from 10-35% to 10-40%.
  • Master Thief:
    • After killing an enemy, gains 5s Swiftness and can stack until 10s.
    • Swiftness speed boost is affected by Perk range.
  • Elemental Resistance:
    • Now reduces Debuff effects duration instead of chances to ignore it.
    • Perk Range increased from 5-10% to 5-15%.
  • Rough Skin:
    • Now pops up "Reflected" when activated.
    • Perk Range increased from 4-9% to 4-10%.
  • Bonus Ult Charge:
    • Renamed to "Energized".
  • Bonus Pet Food Chance:
    • Renamed to "Lucky Looter".
    • Now increased the drop chance of all mob drops (Unravel Stone, Empowering Stone, etc)
    • Perk range increased from 2-8% to 2-10%.
  • Bonus Gold:
    • Renamed to "Gold Hoarder".
    • Perk range increased from 5-15% to 5-20%.

Trivia[]

  • Perks were added in an update on March 27, 2020 as a replacement for Runes.
  • For a short period of time, 1 normal perk could be generated on Tier 1 and Tier 2 pets.
  • Before an update on March 19, 2021, Tier 5 equipment was not guaranteed to generate with Tier 5 perks.
  • For 3 days after the Pet Revamp update, pets with Bonus Walkspeed 6% - 14% could be fused.
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