Perks are boosts that drop with any Tier 3, Tier 4, and Tier 5 gear. Tier 3 items will drop with 1 random perk, Tier 4 items will drop 2 perks, and Tier 5 items will drop 3 perks, including one Tier 5 perk. Newly obtained Tier 5 items always include Tier 5 Perk, which you can identify in the Perk 3 slot in a golden color (any Tier 5 gear obtained before the 3/19/2021 update will retain all perks and will not gain a Tier 5 perk).
When crafting Zero Equipment, all skills on your chosen equipment are pooled together.
Tier 5 Perks, Bonus Walkspeed 5%+, Bonus Health Regen 5%+, HP UP, and Attack UP are no longer obtainable on Pets.
Perks
Tier 5 Perks
Name | Effect | Perk Ranges | For Armor or Weapon |
---|---|---|---|
Opening Strike | Extra critical chance to all mobs when they're above 75% HP. | 10% - 25% | Weapon |
Boss of the Boss | Extra damage to Bosses & Mini Bosses (anything with an HP bar at the top of the screen). | 10% - 30% | Weapon |
Elite Boss | Extra damage to Elite Mobs. (anything with a purple HP bar) | 10% - 30% | Weapon |
Mob Boss | Extra damage to regular Mobs. (Including the Elite counterparts) | 10% - 30% | Weapon |
Fortress | -20% Movement Speed but more Defence. | 10% - 35% | Armor |
Glass | Increased max critical attack, but -35% health. | 30% - 100% | Armor |
Master Thief | Gain a short increase in movement after defeating an enemy. | 10% - 35% | Armor |
Note as stated previously, one of the Tier 5 perks will always appear on any newly obtained Tier 5 gear.
Normal Perks
Name | Effect | Perk Ranges | For Armor or Weapon |
---|---|---|---|
Attack UP | Increase attack power. | 2% - 8% | Weapon |
Bonus Gold | Extra gold drops from mobs. | 5% - 15% | Both |
Bonus Health Regen | Regenerate more health. | 1% - 5% | Both |
Bonus Pet Food Chance | Extra chance that mobs drop pet food. | 2% - 8% | Both |
Bonus Ult Charge | Ultimate charges faster. | 5% - 15% | Both |
Bonus Walkspeed | Movement speed increase. | 2% - 5% | Both |
Burn Chance | Chance that an enemy gets the burning status for 3 seconds. | 2% - 7% | Both |
Crit Stack | Hitting a mob grants an extra crit chance stacks up to x5 hits where the max crit buff is the percentage you see in the perk stat. | 5% - 15% | Weapon |
Damage Reduction | Incoming damage is reduced. | 2% - 8% | Armor |
HP UP | Extra HP. | 5% - 12% | Armor |
Life Drain | Every time you attack. you will be healed by #% of your damage. | 2% - 6% | Weapon |
Resist Burn | Chance to not get the burning status. | 30% - 90% | Both |
Resist Frost | Chance to not get the frozen status. | 30% - 90% | Both |
Resist Knockdown | Chance to not get the knockdown status. | 30% - 90% | Both |
Resist Poison | Chance to not get the poisoned status. (Except Kraken's poison) | 30% - 90% | Both |
Rough Skin | Chance that a mob's attack hits themselves. (Both you and the mob take full damage from the mob's attack) | 4% - 9% | Armor |
Shifted Aggro | When it's positive mobs are more likely to target you. When it's negative mobs are less likely to target you. | -35% - -15% / 15% - 35% | Both |
Untouchable | Chance to not get hit by a mob's attack. | 5% - 20% | Armor |
Trivia
- Perks were added to the game on 3/7/2020 to replace runes.
- As of the 3/19/2021 patch, all newly obtained Tier 5 gear will have one Tier 5 perk.
- The current listed ranges are the internal listings and are therefore official as of 6/30/2021. If a perk has a % that is not listed within the current ranges, consider them unobtainable.