Perks are attributes on equipment that modify various properties of the player's character and attacks. They can be found on armor, weapons, and pets at Tier 3 or higher and their functions are described under the respective perk's name in the inventory. The amount and type of perks on an item are determined by its tier:
- Tier 3: 1 random normal perk
- Tier 4: 2 random normal perks
- Tier 5 Armor and Weapons: 2 random normal perks, 1 Tier 5 perk
- Tier 5 Pets: 3 random normal perks with a 20% chance of Perk 3 generating a Tier 5 perk instead
- Zero Gear: 3 perks selected by the player, with a limit of up to 1 Tier 5 perk
On weapons, perks are only active on the selected weapon indicated by the yellow highlight around the weapon and on the "PERK" button. Classes with an offhand weapon can switch active perks between their primary and offhand weapons by clicking the "PERK" button, or simply pressing the hotkey or skill icon depending on your devices.
Perks[]
Normal Perks[]
Name | Range | Effect | Equipment Types |
---|---|---|---|
Attack UP | 2% - 8% (Weapons) 1% - 5% (Pets) |
Increases damage dealt by #%. | Weapons, Pets |
Gold Hoarder | 5% - 20% | Increases Gold dropped from enemies and World Events and Scavenger Hunts. | Armor, Weapons, Pets |
Bonus Health Regen | 1% - 5% | Increases passive health regeneration. | Armor, Weapons, Pets |
Lucky Looter | 2% - 10% | Increases the chance for defeated enemies to drop Pet Food, Unravel Stones, Empowering Stones or Battlepass XP. | Armor, Weapons, Pets |
Energized | 5% - 15% | Increases ultimate charge gained from defeating enemies and passive recharge. | Armor, Weapons, Pets |
Agility | 2% - 10% | Increases movement speed. | Armor, Weapons, Pets |
Burn Chance | 2% - 15% | #% chance for the player's attacks to inflict 3 seconds of Burn on the enemy. | Weapons |
Crit Stack | 5% - 15% | Attacking enemies grants a 0.2 * #% increase in crit chance per hit, stacking up to x5 hits. Each stack is removed after 3.5 seconds of not attacking. | Weapons |
Damage Reduction | 2% - 8% | Reduces damage taken from enemy attacks, not including status effects. | Armor |
Elemental Resistance | 10% - 40% (Armor/Weapons) 2% - 15% (Pets) |
Reduce duration from negative Status Effects. | Weapons, Pets |
HP Up | 5% - 12% (Armor) 1% - 7% (Pets) |
Increases maximum health. | Armor, Pets |
Life Drain | 2% - 6% | Returns #% of damage dealt back to the player as health. | Weapons |
Poisonous Thorns | 5% - 60% | #% chance to inflict 4 seconds of Poison onto the attacker when hit. Poison can still be inflicted if the attack is dodged. |
Armor |
Resist Burn | 30% - 90% | #% chance to avoid being inflicted with Burn and Aether Fire. | Armor, Weapons, Pets |
Resist Frost | 30% - 90% | #% chance to avoid being inflicted with Frost, Super Frost and Frozen. | Armor, Weapons, Pets |
Resist Knockdown | 30% - 90% | #% chance to avoid being inflicted with Knockdown and Slowness. | Armor, Weapons, Pets |
Resist Poison | 30% - 90% | #% chance to avoid being inflicted with Poison and Inked. | Armor, Weapons, Pets |
Rough Skin | 4% - 10% | #% chance to reflect damage to the attacker instead of damaging the player. Damage cannot be reflected if the attack is dodged. |
Armor |
Shifted Aggro | 15% - 35% (Positive) -35% - -15% (Negative) |
Enemies are more or less likely to target the player in the presence of other potential targets. | Armor, Weapons, Pets |
Untouchable | 5% - 20% | #% chance to completely avoid an enemy attack. | Armor |
Tier 5 Perks[]
Name | Range | Effect | Equipment Types |
---|---|---|---|
Opening Strike | 10% - 25% | Increases critical rate against enemies above 75% HP. | Weapons |
Mob Slayer | 10% - 30% (Weapons) 5% - 10% (Pets) |
Increases both damage dealt and taken against normal mobs. | Weapons, Pets |
Elite Assassin | 10% - 30% (Weapons) 5% - 10% (Pets) |
Increases both damage dealt and taken against Elite mobs. | Weapons, Pets |
Boss Bane | 10% - 30% (Weapons) 5% - 10% (Pets) |
Increases both damage dealt and taken against bosses and minibosses. | Weapons, Pets |
Ferocious | 20% - 40% (Weapons) 5% - 15% (Pets) |
When damaged, gains #% attack boost for 3 seconds. Stacks up to 10 seconds. | Weapons, Pets |
Fortress | 10% - 40% | Increases maximum health by #% and lowers healing by #%. | Armor |
Glass | 30% - 100% | Increases critical damage by #% and lowers maximum health by 35%. | Armor |
Master Thief | 10% - 35% | Defeating enemies grants the player Swiftness that lasts for 5 seconds. Can stack up to 10 seconds. Swiftness boost is affected by #%. | Armor |
Self Destruct | 10% - 50% | The player explodes upon reaching 1 hp, dealing x(1 + #%) of the player's maximum health as damage to nearby enemies. Has a 120s cooldown. | Armor |
Vampiric | 5% - 15% (Weapons)
1% - 5% (Pets) |
#% to apply Vampiric effect to the targets. | Weapons, Pets |
Unobtainable Perks[]
The following perks with the properties listed below are currently unobtainable due to changes in perk generation. Pets with unobtainable perks that exceed the current perk ranges cannot be fused.
Name | Range | Effect | Equipment Types |
---|---|---|---|
Attack UP | 6% - 8% | Increases damage dealt by #%. | Pets |
Agility | 11%-14% | Increases movement speed. | Pets |
HP UP | 8% - 19% | Increases maximum health. | Pets |
Resist Burn | 5% - 20% | #% chance to avoid being inflicted with Burn and Aether Fire. | Armor, Weapons, Pets |
Resist Frost | 5% - 20% | #% chance to avoid being inflicted with Frost and Super Frost. | Armor, Weapons, Pets |
Resist Knockdown | 5% - 20% | #% chance to avoid being inflicted with Knockdown. | Armor, Weapons, Pets |
Resist Poison | 5% - 20% | #% chance to avoid being inflicted with Poison. | Armor, Weapons, Pets |
Poisonous Thorns | 4% | #% chance to inflict Poison back from getting hit. | Armor |
Mob Boss | 10% - 30% (Armor) 5% - 9% (Weapons) 11% - 25% (Pets) |
Increases damage against normal and Elite mobs. | Armor, Weapons, Pets |
Elite Boss | 10% - 30% (Armor) 5% - 9% (Weapons) 11% - 25% (Pets) |
Increases damage against Elite mobs. | Armor, Weapons, Pets |
Boss of the Boss | 10% - 30% (Armor) 5% - 9% (Weapons) 11% - 25% (Pets) |
Increases damage against bosses and minibosses. | Armor, Weapons, Pets |
History[]
This section is under construction! Information in this section may be missing or inaccurate. You can help us by improving this section with additional information. |
Update Log |
---|
January 07, 2022
March 14, 2023
May 12, 2023
September 29, 2023
November 10, 2023
March 01, 2024
March 25, 2024
March 25, 2024
April 05, 2024
April 26, 2024
May 03, 2024
|
Trivia[]
- Perks were added in an update on March 27, 2020 as a replacement for Runes.
- For a short period of time, 1 normal perk could be generated on Tier 1 and Tier 2 pets.
- Before an update on March 19, 2021, Tier 5 equipment was not guaranteed to generate with Tier 5 perks.
- For 3 days after the Pet Revamp update, pets with Bonus Walkspeed 6% - 14% could be fused.