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Korrupted Klaus
Information
Type | Mission Boss |
---|---|
Found |
Stats
Level | Health | Aggro Dis. |
---|---|---|
135 | x100 | 999 studs |
Advanced
Model Name | BOSSEvilSanta |
Archetype | Klaus |
Korrupted Klaus is the mission boss of the North Pole and formerly Klaus Factory in Holiday Village. He appears as a large muscular humanoid with blue skin, glowing blue eyes, spiky blonde hair, a long beard, and disproportionately long arms. Klaus wears a large red sleeveless Santa suit, a Santa hat, brown boots and gloves, and festive lights around his arms while carrying a a bag of presents on his back.
Attacks[]
Ability | Description | Damage | Priority | Cooldown |
---|---|---|---|---|
Laser Eyes | Fires lasers in a line in front of him, creating 10 icy spikes that last for 10 seconds each and deal x2 damage and inflict 3 seconds of Frozen upon contact. | x6 + 9s Frozen | 1 | 20 seconds |
Present Throw | Throws 6, 8, or 10 orange presents in small and large triangle, square, or pentagon patterns, each dealing x4 damage in a medium radius. Each present has a 10% chance to turn green, instead granting the player 5 seconds of Christmas Magic. In Challenge mode, each present has a 5% chance to turn green. |
x4 per orange present | 2 | 15 seconds |
Ice Blast | Slowly charges up before stomping on the ground, dealing x9 damage in a massive radius and inflicting 3 seconds of Super Frost on hit. | x9 + 3s Super Frost | 3 | 15 seconds |
Frigid Smash | Charges up and stomps on the ground, dealing damage in a massive cone attack. | x7 + 3s Frozen | 4 | 15 seconds |
Frost Aura | Klaus' eyes gain a burning trail and blue fire emits from his body as he gains +8 movement speed for 20 seconds. Klaus can move while this ability is active. |
N/A | N/A | 55 seconds |
Ice Block | The surface of the arena turns into ice as Klaus encases himself in an “Ice Block”, making him invulnerable while creating blasts every 12 seconds that deal x5 damage and inflict 6 seconds of Super Frost in a large radius. The Ice Block has a health multiplier of x3 and must be destroyed before Klaus can be attacked again. In Challenge mode, blasts have a 50% shorter cooldown and 100% faster explosion time. This attack is activated when Klaus reaches 50% HP in Normal mode and 60% HP in Challenge mode. |
x5 + 6s Super Frost per blast | N/A | N/A |
Ice Wall | Klaus temporarily becomes invulnerable as he disappears in a flurry of snow, rocks, and festive-colored lightning before emerging in a giant form. He slams his hand down along the center of the arena, creating a giant wall of ice before sinking down and returning to his normal form. The ice wall lasts for 30 seconds and deals x17.5 damage when walked into with a 5 second delay before the next hit. This attack is unlocked when Klaus reaches 50% HP in Normal mode and 60% HP in Challenge mode. |
x17.5 + 3s Frozen per hit | 5 | 90 seconds |
Blizzard Fall | Rolls up and launches 10 giant snowballs per player, dealing x2 damage per hit before creating a blast that deals x5 damage and inflicting 6 seconds of Super Frost in a large radius. Another identical blast is created near the end of the attack. In Challenge Mode, 25 giant snowballs spawn for each player and each blast has a 100% faster explosion time. This attack is unlocked when Klaus reaches 50% HP in Normal mode and 60% HP in Challenge mode. |
x10 + x20 per player + 10s Super Frost | 6 | 60 seconds |
Cross Slam | Slams on the ground and turns in a random direction 3 times, dealing x7 damage and inflicting 3 seconds of Frozen in a massive cone area in front of and behind himself. This attack is unlocked when Klaus reaches 50% HP in Normal mode and 60% HP in Challenge mode. |
x21 + 9s Frozen on each side | 7 | 60 seconds |
Removed Attacks[]
Ability | Description | Damage | Cooldown |
---|---|---|---|
Stomp | Performs a basic stomp. | x4 | 5 seconds |
Power Stomp | Charges up and stomps on the ground, dealing x2 damage in a thin cone attack and a medium radius, one after another. | x4 | 5 seconds |
Coal Present Fall | Creates a ball of ice and launches 5 presents into the air for each player, each turning into coal after bouncing up and down twice dealing x2 damage per hit in a medium radius. | x20 per player | 75 seconds |
Frigid Smash | Stomps on the ground, dealing damage in a massive cone attack. | x8 + 3s Frozen | 5 seconds |
Gift Drop | Throws 6, 8, or 10 orange presents in small and large triangle, square, or pentagon patterns, each dealing x4 damage in a medium radius and launching players away. | x4 per present | 60 seconds |
Mystery Gift Drop | Throws 6, 8, or 10 orange presents in small and large triangle, square, or pentagon patterns, each either dealing x4 damage in a medium radius or spawning x1 Icy Goo, Snow Raptor, or Frost Golem. | x4 per damaging present | 5 seconds |
Giga Klaus | While in giant form, Klaus slams the arena in 3 different locations, dealing x20 damage per hit in massive rectangle attacks. | x60 | 90 seconds |
Gallery[]
Strategies[]
Klaus can be an extremely difficult boss for new players, but knowing how and when to dodge his quick attacks is the key to survival.
- Laser Eyes will always shoot at the same distance from the boss, even if at different angles. Standing directly in front of Klaus is often safer than attempting to attack him from just behind the ice line.
- Green presents can be useful if thrown near the player for the attack buff, but presents thrown far away can waste time or even increase the risk of getting hit by Power Stomp or Cross Slam.
- The ice floor can be a large annoyance and make it difficult to dodge attacks or mobs that spawn from the arena portals. Jumping negates most velocity built up from sliding on the ice.
- As any melee class, using your basic attack will cancel all built up velocity.
- Cross Slam becomes harder to dodge the farther away the player is from the boss. Staying near Klaus and jumping to his sides can make it much easier to survive while dealing damage at the same time.
- As a Guardian, all of Klaus' moves except Ice Wall can easily be tanked with Aggro Defense. Using this can keep him distracted from other players in a party, which can be especially useful for summons and less skilled allies.
- As a Dragoon, using Infinity Strike will often fling the player out of the arena. Using basic attacks to stay still on the ground immediately after the skill ends can remedy this issue.
- As a Summoner, move closely around your summons to keep Klaus within their attack range and explode them before Klaus uses any dangerous attacks against them.
- Presents do not deal damage to summons, so it is recommended to prioritize your own safety for the duration of Present Throw.
- As a Shadowblade, avoid using Shadow Leap while Klaus is next to the Ice Wall as his back may be turned towards its hitbox.
Trivia[]
- Despite being a level 135 boss, Klaus has a 10% chance to drop an orange Empowering Stone when defeated.
- Klaus' giant form is borrowed from Zeus, Lord of the Sky, where he appears as a giant to strike the arena with lightning bolts and a hammer beam.
- Klaus' design is heavily inspired by Nicholas The Renegade from Sword Art Online.
- Klaus is both the first event boss and the first enemy to give players positive effects.
- Klaus and The Fallen King are currently both the only two recurring event bosses and the only two bosses to receive a major rework.
- There's an ice statue of Korrupted Klaus at the secret summit area in World 3.