World 0
Infinite Tower | ||||
Mission Details
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The Infinite Tower is an endless version of towers found in the dungeons menu and has a level requirement of 100.
Structure[]
Unlike normal towers, there is no beginning room; once all players are in the server, a countdown to begin the first floor automatically starts. All players have one life on all floors, and if the player dies on any floor, they will respawn after the current floor has been cleared if other party members are still alive.
The Infinite Tower starts at the average level of all party members, at a minimum of Floor 100 or maximum of Floor 150. The arenas will occasionally change through themes every 10 floors—space (default), inferno (orange), and poison (green)—and will slightly shift through theme colors after each floor.
Enemies that spawn will vary based on the current tower floor. Starting at Floor 100, mobs in wave defense floors and the boss at Floor 105 will spawn exclusively from World 1. See the list below for sections of the tower with their corresponding worlds.
- Floors 101-105: World 1
- Floors 106-110: World 2
- Floors 111-115: World 3
- Floors 116-120: World 4
- Floors 121-125: World 5
- Floors 126-130: World 6
- Floors 131-135: World 7
- Floors 136-140: World 8
- Floors 141-155: World 9
- Floors 156+: Worlds 1-9
List of mobs in the Infinite Tower[]
* Mob spawns in a different world.
List of bosses in the Infinite Tower[]
** Both bosses will spawn if one is selected.
Wave Defense[]
Wave defense floors function similarly to normal towers, but the timer for the extra chest on the boss floor is removed. Players must defeat mobs that spawn randomly near the edge of the arena, with another spawning in a random location after each one is defeated. Unlike normal towers, stationary mobs such as Aether Flower can spawn, requiring players to actively move around the arena. Elites have a 5% chance of spawning on the floor the player starts at, increasing by 1% with each Boss Floor cleared.
In Infinite Tower, Elite mobs will spawn with one of the three special modified perks:
- Lightning - x2.5 movespeed.
- Poisonous - Inflicts 3s Poison upon hit.
- Exploding - Self destruct upon death, dealing damage equal to 25% of mob's max HP. Similar to Green Scarab.
Each floor spawns a total of 20 mobs. In a party, each additional player adds +5 mobs to the objective, up to 40 mobs per floor. Once all mobs are defeated, a floor exit appears on the other end of the arena and a countdown automatically begins to enter the next floor.
Boss Floors[]
Players will encounter one random boss on every 5th floor (or two if it's Alpha/Beta Raptor or Buff Twins). After a player touches the entrance barrier, the boss will spawn and is required to defeat in order to progress further. Unlike Wave Defense floors, the boss must be defeated within 3 minutes or else all players are automatically killed.
In parties with 3-4 players, 2 bosses will spawn on each boss floor, and 3 bosses will spawn with parties of 5 players. Bosses past floor 155 will often match the same world or mob type (Cerberus and Shadow of Cerberus from World 2, or Winterfall, Ignis, and Vane, all being dragons).
The following bosses add additional time to defeat due to mechanics in their boss fights:
- Vane, Aether Dragon: +3 minutes 20 seconds
- Taurha, Ruined Giant: +2 minutes 40 seconds
- Winterfall, Ice Dragon: +2 minutes
- Ignis, Fire Dragon: +2 minutes
- Ruin's Hand: +2 minutes
- Hand of Ignis: +2 minutes
- Aether Lord: +2 minutes
- Sand Scorpion: +1 minute
- Roculus: +30 seconds
- Eye of Ignis: +30 seconds
In addition to this, more than 1 Vane cannot spawn in a single Boss Floor.
Boss Modifications[]
In the Infinite Tower, some bosses' special abilities are modified or disabled due to challenging or incompatible mechanics.
Boss | Modified Abilities |
---|---|
Mama Quillodile The Wasteland Tyrant Pirate Crab Hades, The Dark King Supercharged Minotaur Ruin's Hand |
Additional mob spawns disabled |
Corrupted Great Tree Ent | Root Shield and Phase 2 disabled |
Alpha/Beta Raptor | Healing Circles disabled |
Anubis, Trickster of Titans | Falling Tiles removed Snake Portal disabled |
Rewards[]
After all bosses on a boss floor are defeated, two Super Equipment Chests appear in front of the floor exit, one of which can be opened using the Extra Item Drop pass. Wave defense floors do not spawn any chests.
During a Guild Season, 5 points are awarded for each boss floor cleared on the first attempt of the day. Clearing boss floors after the first attempt will not award points.
Clearing a total of 500 floors as a Mage of Light unlocks the Mage of Shadows mastery class.
Trivia[]
- Anubis, Trickster of Titans, is the only boss that can spawn additional mobs during its boss fight.
- The Infinite and Celestial Tower are the only dungeons besides the unused Daily Dungeon that lack physical locations in any world.
- The Infinite Tower and Celestial Tower are the only dungeons that reward Super Equipment Chests.
- The Infinite Tower and Prison Tower's preparation room share the same soundtrack.
- Starting from floor 576-626 (which depends on what floor you start at), mobs have a 100% chance of spawning as Elites.
- The dungeon menu refers to the Infinite and Celestial Towers as "Tower 0".