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World 0
Infinite Tower
Infinite Tower Leaks 1
Mission Details
Type
Tower
Level
100
Floors
inf
Reward Level
100 - 150


The Infinite Tower is an endless version of towers found in the dungeons menu and has a level requirement of 100.

Structure[]

Unlike normal towers, there is no beginning room; once all players are in the server, a countdown to begin the first floor automatically starts. All players have one life on all floors, and if the player dies on any floor, they will respawn after the current floor has been cleared if other party members are still alive.

The Infinite Tower starts at the average level of all party members, at a minimum of Floor 100 or maximum of Floor 150. The arenas will occasionally change through themes every 10 floors—space (default), inferno (orange), and poison (green)—and will slightly shift through theme colors after each floor.

Enemies that spawn will vary based on the current tower floor. Starting at Floor 100, mobs in wave defense floors and the boss at Floor 105 will spawn exclusively from World 1. See the list below for sections of the tower with their corresponding worlds.

List of mobs in the Infinite Tower[]

Name Spawns Weight Chance
World 1
Boarwolf 5 20%
Grass Cobra 5 20%
Poison Cobra 4 16%
Earth Crab 2 8%
Electric Crab 2 8%
Ghoul Knight 2 8%
Toxic Goo 2 8%
Volcano Crab 2 8%
Alpha Boarwolf 1 4%
Spirit Horse *
Crow
Toucan
Tree Guardian
Vampire Boarwolf
World 2
Poison Cobra 5 23.81%
Quillodile 4 19.01%
Spear Goblin (Green) 4 19.01%
Elite Goblin (Red) 2 9.52%
Poison Flower 2 9.52%
Slingshot Goblin (Red) 2 9.52%
Spear Goblin (Red) 2 9.52%
Magma Bat *
Minion of Cerberus *
Red Gargoyle *
Electric Flower
Elite Goblin (Green)
Fire Flower
Lava Golem
Magma Goo
Slingshot Goblin (Green)
Spiked Cobra
World 3
Snow Raptor 5 38.46%
Icy Goo 4 30.77%
Crystal Spider 2 15.38%
Frost Golem 2 15.38%
Ice Flower
Icy Baby
World 4
Dark Scorpion 2 16.67%
Golden Cobra 2 16.67%
Green Scarab 2 16.67%
Happy Cactus 2 16.67%
Red Scarab 2 16.67%
Rock Golem 2 16.67%
Desert Flower
World 5
Blossom Tree 2 14.29%
Blue Elite Goblin 2 14.29%
Blue Quillodile 2 14.29%
Blue Slingshot Goblin 2 14.29%
Charged Boarwolf 2 14.29%
Crystal Crab 2 14.29%
Cursed Horse 2 14.29%
World 6
Jellyfish Slime 2 20%
Parrot 2 20%
Sea Serpent 2 20%
Electric Crab 2 20%
Spirit Horse 2 20%
Kraken Arm (Rough Waters)
Kraken Arm (Atlantis Tower)
World 7
Armored Goblin 2 14.29%
Flaming Gargoyle 2 14.29%
Gilded Scorpion 2 14.29%
Gladiator Goblin 2 14.29%
Ki-Rin 2 14.29%
Magma Bat 2 14.29%
Red Gargoyle 2 14.29%
World 8
Alligator 2 28.57%
Mini Golem 2 28.57%
Rapigator 2 28.57%
Ruin Sentry 1 14.29%
World 9
Forest Raptor 5 35.71%
Forest Stump 4 28.57%
Forest Moose 3 21.43%
Aether Flower 1 7.14%
Aether Guard 1 7.14%
Other Enemies
All World 10 Enemies.
Blackened Tree Guardian
Chest Thief
Fallen Guard
Floorkeeper
Greater Summon
Lesser Summon
Meta Goblin
Vulture

* Mob spawns in a different world.

List of bosses in the Infinite Tower[]

Name Spawns Weight Chance
World 1
Corrupted Great Tree Ent 2 40%
Dire Boarwolf 2 40%
King Crab 1 20%
Blackened Raven
Crabbage
World 2
Cerberus, Volcano Guardian 1 50%
Mama Quillodile 1 50%
Goblin Knight (Temple of Ruin)
Shadow of Cerberus
World 3
Alpha Raptor ✓** 2 40%
Beta Raptor ✓** 2 40%
Winterfall, Ice Dragon 1 20%
Woolly Mammoose
World 4
Buff Twin Cac ✓** 2 28.57%
Buff Twin Tus ✓** 2 28.57%
Sand Scorpion 1 14.29%
Anubis, Trickster of Titans 1 14.29%
The Wasteland Tyrant 1 14.29%
World 5
Hand of Ignis 2 25%
Root of Ignis 2 25%
Shield of Ignis 2 25%
Eye of Ignis 1 12.5%
Ignis, Fire Dragon 1 12.5%
World 6
Keeper of the Deep 2 40%
Siren 2 40%
Pirate Crab 1 20%
Davy, King of the Sea
The Kraken
World 7
Hades, The Dark King (The Underworld) 1 50%
Supercharged Minotaur 1 50%
Soul of Cerberus
Zeus, Lord of the Sky
World 8
Roculus 1 33.33%
Ruin's Hand 1 33.33%
Taurha, Ruined Giant 1 33.33%
World 9
Aether Lord 2 40%
Fortified Great Tree Ent 2 40%
Vane, Aether Dragon 1 20%
Aether King
Other Enemies
Any of the World 10 bosses.
Bishop
BOSSCrystalWeaverPink
Bronze Goblin Knight
Darkrise, Dark Dragon
Korrupted Klaus
The Fallen King
The Last Bishop

** Both bosses will spawn if one is selected.

Wave Defense[]

Wave defense floors function similarly to normal towers, but the timer for the extra chest on the boss floor is removed. Players must defeat mobs that spawn randomly near the edge of the arena, with another spawning in a random location after each one is defeated. Unlike normal towers, stationary mobs such as Aether Flower can spawn, requiring players to actively move around the arena. Elites have a 5% chance of spawning on the floor the player starts at, increasing by 1% with each Boss Floor cleared.

In Infinite Tower, Elite mobs will spawn with one of the three special modified perks:

  • Lightning - x2.5 movespeed.
  • Poisonous - Inflicts 3s Poison upon hit.
  • Exploding - Self destruct upon death, dealing damage equal to 25% of mob's max HP. Similar to Green Scarab.

Each floor spawns a total of 20 mobs. In a party, each additional player adds +5 mobs to the objective, up to 40 mobs per floor. Once all mobs are defeated, a floor exit appears on the other end of the arena and a countdown automatically begins to enter the next floor.

Boss Floors[]

Players will encounter one random boss on every 5th floor (or two if it's Alpha/Beta Raptor or Buff Twins). After a player touches the entrance barrier, the boss will spawn and is required to defeat in order to progress further. Unlike Wave Defense floors, the boss must be defeated within 3 minutes or else all players are automatically killed.

In parties with 3-4 players, 2 bosses will spawn on each boss floor, and 3 bosses will spawn with parties of 5 players. Bosses past floor 155 will often match the same world or mob type (Cerberus and Shadow of Cerberus from World 2, or Winterfall, Ignis, and Vane, all being dragons).

The following bosses add additional time to defeat due to mechanics in their boss fights:

In addition to this, more than 1 Vane cannot spawn in a single Boss Floor.

Boss Modifications[]

In the Infinite Tower, some bosses' special abilities are modified or disabled due to challenging or incompatible mechanics.

Boss Modified Abilities
Mama Quillodile
The Wasteland Tyrant
Pirate Crab
Hades, The Dark King
Supercharged Minotaur
Ruin's Hand
Additional mob spawns disabled
Corrupted Great Tree Ent Root Shield and Phase 2 disabled
Alpha/Beta Raptor Healing Circles disabled
Anubis, Trickster of Titans Falling Tiles removed
Snake Portal disabled

Rewards[]

After all bosses on a boss floor are defeated, two Super Equipment Chests appear in front of the floor exit, one of which can be opened using the Extra Item Drop pass. Wave defense floors do not spawn any chests.

During a Guild Season, 5 points are awarded for each boss floor cleared on the first attempt of the day. Clearing boss floors after the first attempt will not award points.

Clearing a total of 500 floors as a Mage of Light unlocks the Mage of Shadows mastery class.

Trivia[]

  • Anubis, Trickster of Titans, is the only boss that can spawn additional mobs during its boss fight.
  • The Infinite and Celestial Tower are the only dungeons besides the unused Daily Dungeon that lack physical locations in any world.
  • The Infinite Tower and Celestial Tower are the only dungeons that reward Super Equipment Chests.
  • The Infinite Tower and Prison Tower's preparation room share the same soundtrack.
  • Starting from floor 576-626 (which depends on what floor you start at), mobs have a 100% chance of spawning as Elites.
  • The dungeon menu refers to the Infinite and Celestial Towers as "Tower 0".

Gallery[]

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