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Dungeons are missions in which players can obtain Gold, XP and Items. In accordance to each World, they scale in complexity and difficulty.

The dungeon's difficulty will increase depending on the number of players in the game; mobs will have more health, there may be more mobs, or elite mobs will become more common. All dungeons require its completion at least on normal difficulty for main quests.

Completing a dungeon will award equipment. Players can choose one of two chests, which will grant the player a weapon or armor. Players can also choose both by purchasing the gamepass.

Each player will receive 3 lives. If the player loses all lives, they can no longer respawn. If all players lose all their lives, the game is over and no items will be rewarded.

When toggled to Challenge mode, it will be significantly more dangerous as mobs have increased hp and attack which can kill a player easily if they're not careful; Elite mobs chances increased drastically; every mob gains further detection range; Players will also only have 1 live. In addition. Challenge mode will greatly increase the drop rate of Tier 4 and 5 weapons (2x than normal).

The Dungeons can be accessed through the Dungeon menu, The following is a list of dungeons in the game:

Special Dungeons

Towers are a series of boss fights or wave defenses that must be defeated for quests. They are introduced in World 5 (Konoh Gardens), replacing the Final Dungeon of the world.

Each tower contains 5 floors. First four floors consists of wave defenses; players must battle a large group of mobs. The fifth and final floor contains a final boss. There's also special bonus chest challenge at each wave defense floor which can increase the rewards at the end.

The following is a list of all towers currently in the game.

Infinite Tower (Level 100) is a special tower that contains unlimited floors for players to challenge. The mob spawning mechanic are quite different to normal towers.

Infinite Towers contains Mob floor and Boss floor. Boss floor will be encountered every 5 floors by default.

Main page: Infinite Tower

Celestial Tower (Level 1) is similar to Infinite Tower. But with only 100 floors and fewer mobs.

Main page: Celestial Tower

Event Dungeons are only available during special events. The format is similar to normal dungeons. The major difference is the rewards. Finishing an event dungeon will not give you normal loots. Instead you will receive event-exclusive items such as eggs, costumes or even Roblox accessories. The following is a list of all existed Event Dungeons:

Nightmare Dungeons

Nightmare Portals W10

Nightmare Dungeons are dedicated for end-game players. With three special portals appearing in World 10, replacing the old Nightmare mode. Each portal will randomly pick one of the dungeons in the game. Once entering, players can play the dungeon that's picked by the portal itself. The portals will refresh every 15 minutes. Currently, only players who's at the maxed level (150) can use this portal.

These dungeons will automatically enable Nightmare mode. The level is locked at level 150 and mobs will have their overall stats locked at 150 as well. After completion, players will also receive level 150 items.

Note that Crystal Chaos (dungeon 10-1), Astral Academy (dungeon 10-2) and all Towers are not available for Nightmare mode.

As long as you reached level 150, you can access to nightmare dungeons anywhere via the Special dungeon category in the dungeon menu.

This is currently the only way to craft a maxed out Zero gears outside Infinite Tower.

Trivia

  • Usually, it takes around 2-6 minutes to complete a dungeon, and 12-20 minutes to complete a basic tower.
  • Back in old version, first three towers used to have ten floors, where floors 1, 3, 5, 7, and 9 would contain a dungeon where players must defeat a set number of mobs to access the next floor, whereas floors 2, 4, 6 and 8 would have a mini-boss. And the Final Bosses health were much higher.
    • This makes some towers (especially old Atlantis Tower) might take 30-60 minutes to complete.
  • Physical dungeon location was first introduced back in Beta version, however this was scrapped starting from World 3. Since is not that useful as players can just use dungeon menu whether the location is reached or not. It returns in 4/2/2023 update.
  • The Underworld, Aether Fortress, Konoh Inferno and The Labyrinth are currently the only four non-event dungeons that give accessories with a small chance.
  • Initially, there used to have multiple difficulties for early dungeons, and a time limit may be presented in higher difficulties.
    • You can still be able see the dungeon timer when a main world server is loading.
  • If you're in a nightmare dungeon while the portal refreshed at the same time, then you'll get the equipment from the new dungeon's respective world.
    • For example, while you're playing World 1's dungeon but the portal you chose refreshed to a World 2's dungeon, then when you finished the run, you'll get World 2 equipment instead.
  • Before the 4/2/2023 update, Nightmare mode functions very differently:
    • Only a few Dungeons were available. Usually the final world dungeons.
    • Players could directly choose the difficulty setting from the dungeon selection menu without waiting for the nightmare portals to refresh.
    • It had a time limit of 22 Minutes and 30 seconds.
    • You could only get tier 4 and 5 items.

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