The Arcane Tower is a tower located in World 10 (Crystal Cascade), being the sixth tower to be unlocked. Instead of the classic dungeon style, it is a series of five floors that the player needs to clear to advance to the floor above.
Currently, there are no quests related to this tower.
Structure[]
Wave Defense[]
Floors 1 - 4 play as rounds of wave defense, where players must defeat a series of mobs that continuously spawn across five waves. The message "ADDITIONAL MONSTERS INCOMING" will be displayed at the top of the screen when the next wave begins. A Crystal Weaver will spawn on the last wave of Floors 2 and 3, whereas two will spawn on Floor 4.
Wave defense floors last 25 seconds unless all mobs are defeated, following the structure below:
Wave 1: 2:20 - 5 mobs
Wave 2: 1:55 - 8 mobs
Wave 3: 1:30 - 10 mobs
Wave 4: 1:05 - 12 mobs
Wave 5: 0:40 - 15 mobs
All mobs must be defeated in order to advance to the next floor. After a floor is cleared, 1 - 3 tower chests are rewarded along with 2 equipment chests that reward Tier 1 - 4 equipment, with one being opened with the Extra Item Drop pass. An "Extra Chest Timer" is displayed during wave defense floors, which reward an extra chest on Floor 5 for each timer completed, up to 4 additional chests. All dead players are revived if at least one player continues to the next floor.
Boss Arena[]
Floor 5 contains a boss fight against Kandrix, Crystal Dragon. Once he has been defeated, one equipment chest will spawn at one corner of the arena, along with up to 4 additional chests from the extra chest timer and any dead players will be revived. All players are automatically teleported back to World 10 after 40 seconds.
Walkthrough[]
Floors | Mobs |
---|---|
1st | x50 Crystal Wolf, Crystal Enforcer, Crystal Archer, Crystal Golem |
2nd | x49 Crystal Wolf, Crystal Enforcer, Crystal Archer, Crystal Golem x1 Crystal Weaver |
3rd | x49 Crystal Wolf, Crystal Enforcer, Crystal Archer, Crystal Golem x1 Crystal Weaver |
4th | x48 Crystal Wolf, Crystal Enforcer, Crystal Archer, Crystal Golem x2 Crystal Weaver |
5th | Tower Boss: Kandrix, Crystal Dragon |
Rewards[]
Tower Chests[]
Items | Chance |
---|---|
x5 Strawberry | 25% |
x5 Doughnut | 25% |
x5 Sundae | 15% |
x1 Arcane Egg | 10% |
Equipment Chests[]
Tier 5 equipment each have a 3.75% drop rate, increasing by 0.75% with each prestige up to a maximum of 6.75%. Chests on Floors 1 - 4 cannot drop Tier 5 equipment.
Armour | Tier | Level |
---|---|---|
Quartz Armor | 3 | 140-150 |
Fluorite Armor | 4 | 140-150 |
Gemstone Guardian | 5 | 140-150 |
Shield | Tier | Level |
Quartz Shield | 3 | 140-150 |
Fluorite Shield | 4 | 140-150 |
Celestial Aegis | 5 | 140-150 |
Longswords | Tier | Level |
Quartz Longsword | 3 | 140-150 |
Fluorite Longsword | 4 | 140-150 |
Astral Edge | 5 | 140-150 |
Greatswords | Tier | Level |
Quartz Greatsword | 3 | 140-150 |
Fluorite Greatsword | 4 | 140-150 |
Shatterblade | 5 | 140-150 |
Staffs | Tier | Level |
Quartz Staff | 3 | 140-150 |
Fluorite Staff | 4 | 140-150 |
Crystal Nova | 5 | 140-150 |
Greataxes | Tier | Level |
Quartz Axe | 3 | 140-150 |
Fluorite Axe | 4 | 140-150 |
Nebula Breaker | 5 | 140-150 |
Scythes | Tier | Level |
Quartz Scythe | 3 | 140-150 |
Fluorite Scythe | 4 | 140-150 |
Void Harvester | 5 | 140-150 |
Spear | Tier | Level |
Quartz Spear | 3 | 140-150 |
Fluorite Spear | 4 | 140-150 |
Starfall Pike | 5 | 140-150 |
Bows | Tier | Level |
Quartz Bow | 3 | 140-150 |
Fluorite Bow | 4 | 140-150 |
Galaxyreach | 5 | 140-150 |
Gallery[]
Trivia[]
- The Arcane Tower has a few differences with other towers:
- Located near town, which means there's no waystone or fast-travel portal to the joining spot. It also has the shortest distance from town compared to other towers.
- Has a square-shaped arena with only four spawnpoint doorways.
- This is the only tower without cosmetic rewards by any means (Neither in chests nor quests).
- When the tower was released, the soundtrack from World 1's open world was used. This was changed a week later.
- Currently, this tower has a glitch making it possible to clear floors faster than intended. It is caused by killing all the mobs in a wave after the next one has started, causing the following waves to overlap. This reduces the amount of time spent waiting for mobs to spawn making it easier to claim the bonus chests but harder to clear the floor as there will be more mobs at once.